

Valley's trailer
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End-of-year study game with a team of 9
Valley is a management game where you play as a national park manager.
You have to make your visitors and the nature cohabit. To do this you must create paths and lay infrastructure to respect and preserve your valley.
Your final goal in this demo is to reintroduce the bear that had disappeared from the valley.
What I Do
I mainly focus on the game systems such as the creation of paths and infrastructures. I also take care of the integration of some feedbacks related to the gameplay or the UI.
And I realized the whole tutorial system involving the dialogue system, the task system and the whole event system which allows to know which task the player is at and allow him to move to the next one.
My job is also to give the tools to the game designers so that they can change what they want without coming to us.
Path System
The path system was one of the mechanics we wanted the most in our game. We didn't want to constrain the player and let him have total freedom on how to create paths.
He can create, modify and delete the points of a path.
This system is linked to everything, the AI of visitors and animals, the infrastructure, ...
Each segment, each point between the segments has a lot of information that the game needs to know.
Tutorial
I have a system that see if the current task is finished and gives the actions to perform (Camera movement, launch a dialog, launch next task).
The dialogue system is quite simple, it takes a scriptable because we don't have much dialogue and the tasks know the ID of the dialog to launch at their completion or at their own beginning.


