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Maracas Studio

Maracas Studio

Maracas Studio was a brand new company when I joined them, they had two projects that I can't reveal but I worked mainly on one.

I was in remote 100% of the time because there was no building yet but the experience was very pleasant and I was able to learn a lot. 

 

What I Do

I had the role of a generalist programmer during these 6 months, so I did a lot of gameplay with the integration of several systems, UI, 3C but also a lot of tools for Unity.
The project being confidential, I will only be able to talk about the tools I made.

Editor Generator

A tool to generate level design elements in editor. 
By moving a point in the scene, we are able to generate meshes behind this point, to draw roads or paths but also to add recurring elements like street lamps every x meters. 

Notes in Editor

The team needed to be able to leave notes in the scene to warn of things to change and put comments.

The comments are stored in a google spreadsheet that Unity retrieves at launch. It will also update when the user will create a note otherwise he will have to update manually with a button set up for that.

Comments are gizmos, so they can't be manipulated but they can be modified since each note has an ID, the first 5 characters are visible in the scene and are enough to load a note to change.

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When making the tool, the team wanted several different visuals other than just one position.
So we have an area that is a simple projector and an arrow that indicates the direction.


These two visuals are modifiable with a value that is a float, for the zone it modifies the size of the circle and for the arrow it gives the angle of rotation ( 0° to 360° ), but both are stored in the same value to avoid categories not used in the spreadsheet.

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To modify an existing note, the easiest way would have been to make them selectable but I opted for a window where you enter the ID of the note. 
And if it finds a note, it displays it and you can modify it and send the changes that will be visible instantly. 

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